


The Quarg help humans to establish a colony and embassy on Humanika.Ģ340: Terraforming technology continues to advance, but it is still so complex that many attempts fail, sometimes destabilizing entire planetary ecosystems.Ģ350: A coalition of billionaire philanthropists establishes several colonies in the southern galactic rim, with the stated goal of spreading out humanity enough that a war or major disaster in the Sol region of space will not drive the species extinct.Ģ360: Invention of "repulsor" engines that work only within a gravity well, but make taking off from or landing on planets much easier.Ģ380: As exoplanet mining begins to produce a seemingly inexhaustible income stream, several corporations have grown to the point where they are richer and more powerful than any government.Ģ390: Most of the habitable worlds in the Deep have been settled. Although the Quarg do not appear to be hostile, their extreme technological superiority is threatening to many people.Ģ330: Several governments have sent envoys to the Quarg, who are beginning to learn human languages. This is a period of relative peace, prosperity, and optimism, although starfaring ships are still far too rare and expensive to be owned by private citizens.Ģ310: A small anarchist colony is established on Freedom, far north of Sol.Ģ320: Scout ships on the southern rim first make contact with the Quarg. A privately owned colony fleet begins traveling out from Sol looking for a place to settle far from Earth, and eventually founds the colony of Valhalla.Ģ270: Colonies have developed to the point where some interstellar trade is economically feasible.Ģ280: Valhalla founds a second colony in the Deep, on Midgard.Ģ290: Colonies have spread to most systems within three or four jumps of Earth.Ģ290: First experimental attempts at terraforming take place on Mars, with mixed results.Ģ300: Most worlds are operating as individual "city-states" with their own governments, although many of those governments are in fact the corporations that funded the colonies. The Plot device becomes the basis of the modern hyperdrive, allowing faster-than-light travel between certain stars.Ģ240: All the star systems adjacent to Earth have been colonized.Ģ250: Powerful governments and corporations begin exploring the galaxy with long-range scout ships and unmanned drones, "prospecting" for prime planets.Ģ260: Invention of the deuterium ramscoop, allowing ships to generate their own hyperspace fuel. He builds a device that allows objects to travel along that slipstream.

This is the history of the galaxy as it is known to the player in the year 3013 over the course of the game the player may discover that certain things they took for historical fact turn out to be untrue, and that the history books have left out key information about the forces at work behind other events.Ģ100: First permanent settlement on Luna.Ģ150: Colonization of Alpha Centauri by a fleet of generation ships using nuclear sub-light-speed propulsion.Ģ200: Humanity is poised on the brink of an era of space exploration and colonization.Ģ210: A physicist named Charles Plot discovers charged particles traveling along a "gravitational slipstream" between the Sun and Alpha Centauri. This timeline is provided mainly to assist with story writing, to make sure that all the story lines are in harmony with each other. Polygonal collision detection algorithms.Motion blur rendering using OpenGL shaders.Using frame tweening for smooth animations.Tricks for creating special blending modes.
